A downloadable Project Slime

This game is still in prototype phase. It is evolving little by little, as I am developing it as a side project on my weekends.

Playable prototype is coming, but only when it is truly ready.

Design Pillars:

  • Action-focused exploration
  • Fast-paced and versatile platforming
  • Dark and simple visuals

Core Mechanics:

  • Player can shoot slime as a grappling hook
  • They can stick to any surface
  • Upgrades mutate the slime and give it more ways to use it’s slime (eg. sword)

Art prototype

First enemy prototype