A downloadable game for Windows

WARNING! This game is not for the faint-hearted and is not very easy. Play at your own discretion!

CONTROLS - BASIC

  • Move: WASD
  • Jump: SPACE
  • Pause Menu: ESC
  • In-Game Menu: TAB
  • Point flashlight: MOUSE

CONTROLS - PICKABLE TOOLS

  • Rocket Boots: SHIFT
  • Force Glove: RIGHT MOUSE BUTTON
  • Gun: LEFT MOUSE BUTTON (Obtained automatically from spaceship)
  • Charged Shot: HOLD LEFT MOUSE BUTTON AND RELEASE
  • Switch between Flashlight and Gun: F


CREDITS
Tomas Valkendorff (Tooppa) - Code - UI Design - Cutscene Animations - Trailer
Jere Orava (Messicano) - Code - Art
Touko Ala-Savikota (Toutoukkanen) - Code - Story - Magic
Tommi Lankanen (Tomtopo) - Code - Sound Design - Map Design

COPYRIGHT
Free license. This license lets others distribute, remix, adapt, and build, even commercially. If you use it you do not need to mention us in the credits but we would appreciate it very much.


SOURCE CODE
https://github.com/Tooppa/RedShift

ASSETS USED
Shadowcaster 2D: https://forum.unity.com/threads/script-for-generating-shadowcaster2ds-for-tilema...

Dotween: http://dotween.demigiant.com/

A* enemy pathing algorithm: https://arongranberg.com/astar/

Gun SFX: https://assetstore.unity.com/packages/audio/sound-fx/weapons/futuristic-gun-soundfx-100851

Main menu background: https://deep-fold.itch.io/space-background-generator

Desert background: https://szadiart.itch.io/background-desert-mountains

SciFi tileset: https://karliszabers.itch.io/alienworld-tileset

Cave tileset: https://szadiart.itch.io/pixel-fantasy-caves

Wasp and Caterpillar enemies: https://onebitpudding.itch.io/pixelmonstersanimationspackscifi


ASSET SOURCES USED

Itch: https://itch.io/game-assets

Opengameart: https://opengameart.org/

Freesound: https://freesound.org/

Mixkit: https://mixkit.co/


Download

Download
Redshift.rar 68 MB

Install instructions

Download the zip file, extract the files and open the executable named "RedShift.exe".

Comments

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(+1)

Is there like an end or something?
I made it to the cliff where we watch over the sand desert and all. jumped off to but onlylanded near the ship. no idea where to go next :-/

(+1)

just finished the game. good game, even though there sometimes was kind of lack but that could also have been my computer.

One thing I am really sad about:
First time i was down in the lower part where you get the dash boots, I met the monster and due to failing a dash there, met it face to face which killed me.
couldnt defend myself there cause no weapon.

later on, after the ship, i had the weapon and obviously searched everything but the monster was nowhere to be found so I couldnt have a proper fight with it.

only in the credits did it pop up again.

I am very sad that I basically never got the chance to fight it fair and square.

Also I have read all the notes and kind of get what happened (even though I also really dont, like why suddenly code red, what about the conspirancy and stuff, etc.
would still love to understand the backstory, including who our guy even is in relation to the stuff written in the notes :-)

(+1)

Thank you for playing the game.

The monster was meant to create athmosphere and teach the player to use the boots. In its current form there is no way to challenge him.

The story was supposed to be longer and explain more about the main charecter, but we hit the deadline since it was a school project.

In our plans the code red happened because the mining on the planet was no longer profitable if remember correctly and conspirancy stuff are just from the perspective of the workers which don't know much themselves.